Raid Lockouts Explained

October 1, 2010 2 comments

Blizzard recently posted an announcement that will be changing the raid lockout system with the coming of patch 4.0.1.  The post relating to this can be found over at MMO-Champion, but based on the forums posts by players, I can see that many people are confused.

To help people out, I have created the nice little flowchart below, which explains the lockouts, as I understand them.  I am going to admit now, that I may be wrong in my interpretation, but I hope this helps people understand them better.

If you have problems seeing the image, just click on it, and you should see a larger version.

Raid Lockout Flowchart

See you in the Shadows,

Spazmoosifer

Categories: General, Resources

Spaz’s Worst 5: Five Man Instances

September 13, 2010 Leave a comment

Saresa over at Destructive Reach put up a post about her Top 5 Five Man Instances (Zul’Farrak, Gnomeregan, Caverns of Time: Escape from Durnholde, Shadow Labyrinth, and Caverns of Time: Opening of the Dark Portal were her picks), and I thought it would be interesting to make a post about my five least favorite five man instances, so here we go:
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Categories: General

The Winds of Change

May 15, 2010 4 comments


When is it the right time to say goodbye to a guild? Well, I would say that the best time is when you get the “feeling”. What is the “feeling”? It is when you get the urge that things are not as they should be. Vague as that statement may be, I left it that way, because it leaves things up to your interpretation. Personally, I have felt the urge slowly creeping in, largely due to guild politics and personal issues.
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Categories: General, Rant

Is it the End of the World? Probably Not.

April 26, 2010 Leave a comment


Blizzard announced today some changes to their raiding system, which basically boils down to the following:

  • There will be only one (1) raid lockout per raid instance per week, so if you get saved to a 10-man raid, you cannot then do the same raid with a 25-man group.
  • Heroic mode settings will be determined on a per-boss basis, similar to how Icecrown Citadel currently works (likely too that you will have to complete the entire instance before you can switch it to Heroic).
  • The discrepancy between 10-man and 25-man difficulty levels will be leveled out (this means that you won’t end up having a boss that is incredibly easy on 25-man while being a raid killer on 10-man, or vice versa).
  • 10-man and 25-man raid bosses will share a loot table (meaning the 10-man version of a boss will drop the exact same items as the 25-man version of the same boss), however, to compensate, 25-man versions will drop a higher quantity of items.  In addition to 25-mans dropping a higher quantity of loot, they will also drop more badges and more gold.
  • When first entering raid content, there will be many raids with few raid bosses (instead of one raid with 11-15 bosses, we will see 3-4 raids with 4-6 bosses).
  • Raid content will again be gated (meaning you either have to complete a certain bit before progressing, or you have to wait until the additional wings of the instance are released).
  • Entry level raids will be tuned for players in leveling (blue) and crafted items.

With these changes in mind, let’s take a look at how they will actually change gameplay:
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Feeling Frosty?

April 12, 2010 Leave a comment

Blizzard recently announced the changes that they will be making to Shadow Priests in the Cataclysm expansion, and while I don’t necessarily agree with all of the changes, I do see a benefit that many people may not recognize in some of the changes.  That being said, I am going to try to analyze some of the changes and how they will affect my shadowy brethren.
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Choose Your Own Adventure

March 20, 2010 Leave a comment

Many World of Warcraft players are bored with the overused mechanics (tanks swap at x number of stacks of this debuff), as well as feeling like certain encounters types are too common (like fights with dragons).  With that in mind, Matt over at the Outlandish Podcast, recently requested (as part of a competition to win some interesting in-game prizes) that followers of the podcast come up with their own encounter (or raid) design.

While I will lay out my plans for a specific raid encounter below, I encourage you all to also create a raid encounter of your own, and both submit it to the Outlandish Podcast and if you post it in your blog, put a link in the comments below.  Perhaps as a community, we can create enough unique encounters (or raids) that will keep our interest in the game for years to come.
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Categories: General, Role Playing

Death, a Shadow Word

March 12, 2010 Leave a comment

The loss of a family member, a loved one, or a friend is never something that is easy to deal with, nor is it something that most people like to talk about.  However, death is a fact of life, and something that is rarely ever discussed in the realm of online gaming.  The only time I have seen death discussed in regards to gaming is either when someone decides to play themselves to death (by not sleeping/eating/drinking for days), or the occasional in-game funeral for a fallen friend.
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Categories: General